Virtual Reality
Virtual Reality
Virtual reality (VR) is a technology that allows users to enter and interact with a world that is generated by a computer. This virtual world is intended to be as realistic as possible, this is achieved by using special stereo graphics and surround sound. The uses for VR are wide ranging: Possible applications are helping doctors in surgery planning, teaching pilots to fly aircrafts or games. The computer generated worlds can be any size - as vast as the universe or as microscopically small as atoms and molecules.
Our focus for the application of VR is the visualization of simulation results. In the majority of cases, three-dimensional structures and models are simulated. The analysis of the simulation results in 3D has advantages over traditional working methods. A realistic representation in an intuitive visualization environment, which allows for versatile interaction methods is an important aid for the user who wants to efficiently ev
aluate his datasets with straightforward methods to draw the correct cunclusions out of what he's seeing.
The center of our Virtual Environments Lab is the CUBE. The CUBE is a stereoscopic back-projection system consisting of three walls and a floor. The users inside the CUBE are equipped with stereo shutter glasses to achieve a true 3D impression. One person is wearing head and hand position tracking devices navigating through the scene and interacting with the application.
See the following list of VR installations:

