DimensionLab3

Making basic physics knowledge understandable at secondary schools through reverse mentoring
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By presenting exciting, immersive experiences of current engineering topics in virtual reality and augmented reality, DimensionLab3 aims to increase young students' interest in and motivation to study technical subjects.

Young people often avoid technical and scientific subjects because they perceive them as being very complicated. In addition, although engineering-related topics such as climate change and renewable energy are highly relevant to young people’s futures, such problems are often not addressed in school curricula within the context of the relevant disciplines.

Many students have great enthusiasm for and skills in using digital media. Building on this interest, DimensionLab3 aims to make science and technology topics more tangible to them. Among other things, the project enables students to immerse themselves in interactive, three-dimensional augmented and virtual reality environments. In this way, the project demonstrates the possibilities that digitalization and simulation offer in the natural and engineering sciences.

MINT subjects are the basis for innovation and the future. DimensionLab3 aims to overcome obstacles that prevent students from engaging with subjects like those mentioned above by teaching technical content in a playful and visual way. The aims of DimensionLab3 are to spark their interest in pursuing university education in MINT disciplines and to improve interfaces between schools and universities.

DimensionLab3 is a joint project involving the Saarland University of Applied Sciences (htw saar), the Esslingen University of Applied Sciences, and the University of Stuttgart. It is funded by the foundation Innovation in der Hochschullehre as part of the Freiraum 2022 call for proposals.

In this collaboration, HLRS has developed a mobile CAVE that makes it possible to present virtual reality content as a shared, immersive experience in schools.

The project is also working on an innovative technology for enhancing VR applications with artificial intelligence. The goal is to improve the interactivity of VR applications so that students can ask questions while exploring VR content and receive answers through AI.

Project partners

  • Prof. Dr.-Ing. Frank Rückert (Hochschule für Technik und Wirtschaft des Saarlandes)
  • Prof. Dr.-Ing. Hermann Knaus (Hochschule Esslingen)
  • Dr.-Ing. Uwe Wössner (Universität Stuttgart)
  • Tarek Khiar, M.Sc. (Hochschule für Technik und Wirtschaft des Saarlandes)
  • Yusra Tehreem, M.Sc. (Hochschule Esslingen)
  • Leyla Kern, M.Sc. (Universität Stuttgart)
  • Karsten Peissner, M.Sc. (Universität Stuttgart)

Funding

Logo: Gefördert durch die Stifung Innovation in der Hochschule